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8-9 Rumors begin to fly through the Kindred community
individual she despises. If she manages to obtain this
about a new Discipline similar in effect to Golconda.
information, it can be used now or saved for later
However, to learn the truth of these rumors, the characters
blackmail.
must track down a hunter with a deadly reputation.
Weirdness
10 Mars Needs Vampires! Another coterie has decided to
Weird things happen in everyone's lives, but since the blame space aliens for its actions, and will attack
existence of a Cainite is so strange to begin with, what they
characters under the guise of bug-eyed little green men.
consider odd is correspondingly stranger. After all, if the characters believe in the undead, why not
Martians?
26
Vampire Storytellers Handbook
Chapter Three:
The Setting
Death is everywhere
There are lambs for the slaughter
Waiting to die
And I can sense
The hours slipping by
Tonight
- Depeche Mode, Fly on the Windscreen  Final
The Cainites, often bored of their immortality, wage Each area of the Gothic-Punk world has its own tone.
constant war in the great Jyhad. A cross the empty wastes Choose your city accordingly. Europe houses one of the
of the wilds the Werewolves reign supreme, challenging oldest Vampire communities. The Kindred here, often very
any who would violate their ancestral lands. Around the ancient and the Princes very powerful, enforce the rules of
world in deep, secret places Magi practice their cunning art the Lextalionis more fiercely than their counterparts in the
for their own purposes. Into the madness that is the New World and often strictly control the number of
Gothic-Punk world your Troupe is cast. This chapter will Kindred in their cities.
help you, the Storyteller, design a city, describe a scene and
In North America, the East Coast resembles Europe. The
build the Gothic-Punk world into a place that can contain
Vampire Princes are more powerful and tend to have more
the struggles of your greatest heroes and shroud the deeds
control over their kingdoms, though in the eyes of the
of your most sinister villains.
European Vampires the Kindred of America are wild and
In Vampire the action often centers around a city in out of control. The further west you go in America, the
which the Kindred hide during the burning rays of day and younger the cities get and the wilder the Kindred become.
skulk out at night to feed and play. When building your West Coast cities are almost free of the rules imposed by
Chronicle you will no doubt choose a basic mood and the Camarilla. Many say that these cities more than any
theme, but your city can have a mood and theme as well. In others endanger the Masquerade, while others feel that
many cases they will be the same as the Chronicle itself, western states serve as a pressure valve in Vampiric society
but they do not have to be. The Chronicle may emphasize that releases the wild Kindred to places where they will be
the Vampires' struggle and the hope they find to continue less noticed.
their miserable existences. At the same time the setting
There are many other more exotic areas of the world that
may dictate that the world is nothing but a wretched place
are much less constrained by the politics of the Camarilla.
where there is no law, no order and no hope. These two
This makes these areas vary widely in their attitudes and
contradictory themes work against each other in a
distribution of power. An innovative Storyteller could
dramatic way that allows for more conflict and makes a
easily set a Chronicle in Cairo, Jerusalem, Beirut or
more intriguing Chronicle.
Tehran. Many of the cities in Africa, India or South
America could produce rare and unusual environments for
Vampire. In these out-of-the-way places, away from the
Choosing a City
economic power centers of the world, Kindred are safer
After deciding what flavor your want your Chronicle to from the Camarilla and the Sabbat who vie for control of
the prime real estate. Not that either organization would
have and what themes and moods your setting is going to
project or reflect, you must choose a city. Choose carefully. not interfere if it thought it could gain power in that area;
they certainly would, but they will not likely actively
All cities have strengths and weaknesses that will both
involve themselves in the cities of poorer nations unless
expand and limit your Chronicle. Some cities are too small
to support a large population of Vampires, while others are they are invited by some faction.
so big that it would be difficult for the players to have any
The Orient is another exciting place for your adventures.
effect on the city at all. On the other hand, a small city (like
Tokyo, Saigon, Beijing, Seoul, or Manila are all exotic cities
Gary) might allow the Vampires to be critical in fighting off
with much to offer a Storyteller. In these cities the
the Vampires from a larger city, while a big city (like Paris)
Camarilla does not exist at all. The Orient is controlled by
with a large Kindred community can allow for an
its own Vampires, with different forms and customs than
immensely complex game that keeps you and your players
those who rule the west. A Chronicle set in the East would
on your toes for months of game play.
require a Storyteller to spend more time in preparation,
but would provide an extremely unique setting for the
27
Vampire Storytellers Handbook
game and is ideal for a troupe who has been playing long New York, on the other hand, has tall, old buildings, many
and needs a change. of which date from the early part of the century. The
climate is fairly cold, with warm months lasting for only
The important thing to remember is that each city in each
about four months out of the year. It rains frequently, [ Pobierz całość w formacie PDF ]

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